![]() ![]() The first few missions introduce new mechanics, units, and create scenarios for you to fight your way out of at a steady pace. Characters are one-dimensional for the most part, but that’s because they’re mostly here to tell you stuff over the radio. The game’s campaign starts off with the introduction of a formidable villain, and sets up a struggle with poor odds. Unfortunately, every one of those aspects eventually devolves into a lesser version of itself, leaving you to wonder if the initial lustre is what kept you going in the first place. It even tries to introduce new ideas with Blitz mode. It’s also a game that offers a campaign with a surprisingly decent story and excellent cut-scenes. It's a game built on a philosophy of providing accessible, mostly autonomous RTS battles. There’s a lot to like in Halo Wars 2, though. Being designed for a controller has evidently been to the detriment of the overall experience. Halo Wars 2 does come close, but after finishing the campaign and playing a few Skirmish and Blitz matches, I am hesitant to call it a spiritual successor to Command & Conquer, even if it plays a lot like it. Although I enjoy them, nothing comes close to the brand of fun found in Westwood’s classic games. There’s either too many resources, distinctly asymmetrical factions, or some weird gimmick added in to "push the genre forward". Whatever approach new RTS games take, nothing has quite been able to replicate the Command & Conquer games. Games like Dawn of War 3 are trying new things a mix of hero battles typical of MOBAs and a traditional RTS structure. It gave way to off-shoots like the many MOBAs and other tower-defence variants, but the good ol’ game where you build your base, round up your troops and make a mess of your enemies is all but gone. The RTS genre is more or less dead, and has been for a while. "Being designed for a controller has evidently been to the detriment of the overall experience."īefore Halo Wars 2 was announced, I never expected I’d be talking about a triple-A RTS that isn't Dawn of War or Company of Heroes anytime soon. ![]() Loving or hating Halo Wars 2 largely depends on what you look for in an RTS. ![]()
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